Portfolio II
Sound Design For Video Games

The video above is a compilation of the sounds I have designed for various video games as part of a school assignment for Full Sail University.
Project 01: The first sound you hear in the video is a health pickup sound that is broken up into 3 parts: the Woosh (picking up the drop), the Function (player receiving the drop), and the Sparkle. Each of those 3 parts were made using multiple unique sounds and recorded with a ZoomH5 handheld recorder and edited within Pro Tools to create the final assets.
Project 02: For this project there are 2 objects, a button and a lever. These sounds were broken down into 2 parts. For the button there is the click and the pop and for the lever there are the motion and squeak sounds. These sounds were also recorded by me on a ZoomH5.
Project 03: I created a seamless loop that represents what it would sound like on the inside of a moving spaceship. Some sounds I recorded for this was the air coming from my fan, my bathroom sink running, and my computer running. The idea here was to record sounds that could be turned into an engine as well as a rumble to represent the moving spaceship.
Project 04: Unlike the first 3 projects, this one contains sounds only made from virtual synths. I first went to Logic and explored the sounds of Alchemy and recorded sounds for 3 parts of the Black Hole which were the light shaft, the spinning dust, and the black hole itself. There were 10 different presets on Alchemy I recorded and edited in total to create the loop.
Project 05: The final project contains 3 variations of a projectile weapon asset. Variation 1 contains sounds exclusively recorded on the ZoomH5, Variation 2 contains sounds exclusively recorded from Virtual Synths, and Variation 3 contains new unique sounds from both the ZoomH5 and Virtual synths. All 3 variations followed the same criteria of having a transient (initial boom) and a tail (decay).